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"Bill" wrote
I think it all boils down to signal to noise. If you are trying to communicate with another station and he is putting out 100 watts and is not being copied and then he puts out 110 watts and you can copy him that is what counts. =============================== Bill, sorry to be so pessimistic. If, because of bad signal to noise ratio you can't copy him when he's using 100 watts, then, as sure as eggs don't bounce off concrete, there's no hope of any detectable improvement by increasing power to 110 watts or 0.4 dB. Suppose when he's using 100 watts you can hear only 25% of words (or morse characters). So you can't copy him. If he doubles power to 200 watts you will still read only 40% of what he says. So you still can't copy. If he doubles power again to 400 watts you will be able to copy 60% of what he says. You will still be in big trouble. At 800 watts 80% of words (or characters) will be OK but it's not solid copy. Requests to repeat will be common. At 1600 watts 99% of words (or characters) will be OK and that's solid enough. There are many assumptions in the foregoing crude analysis. But as many have experienced it is typical. Claude E. Shannon's (of Bell Labs) original classical paper on the subject of "Communication in the Presence of Noise", Jan. 1949 can be downloaded (I have just discovered) by doing a Google on the title. Radio and phone engineers had been trying for 40 years to describe in precise mathematical terms the effects of noise and cross-talk in a communication channels. The transistor had just been invented. So had PCM pre-war. But progress in the design of the vast communication digital networks then envisaged and which we now see was being impeded by the lack of understanding of the effects of ever-present random noise. It was basically a problem in Statistics. But Shannon went off at a tangent back to Geometry where Pythagorus the ancient Greek had begun. He translated the statistical problem into one of calculating the number of small spheres which can be packed inside a much larger multi-dimensional sphere. The calculating procedure acquired the everlasting name of "Ball Packing". It is not difficult to understand. It was Shannon's dazzling multi-coloured flash of inspiration which did the trick. His name has gone down in history. Think of him the next time your electric light dimmer-switch goes faulty. Following Shannon progress forged ahead. In-words such as signal-to-noise ratios and error-rates became very popular. A one-dimension sphere is a dot. A 2-dimension sphere is a flat circular disk. A 3-dimension sphere is a ball. Followed by N-dimensions, all of which have a surface area and and a volume involving Pi. ---- Reg. |
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