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In (rec.radio.amateur.digital.misc), David Harper wrote:
Ok, I have one more additional question. :-) For a communications protocol such as RTTY, I know the mark and space frequencies indicate 0 and 1 values of a (usually) 5-bit character. But how does the receiving side synchronize with the transmitting side? How does the receiver continue to properly allocate the incoming bits? After, say, the 30th bit value, how does the receiver know that it *IS* the 30th bit value? Especially with three 1's or three 0's consecutively and no frequency changes...? Is the receiver just very accurately timed? When it occurs, do the transitions from 0's to 1's (and vice versa) serve to resynchronize the receiver with the transmitter? I don't view it as a storm of questions; I'd be surprised if anyone did, considering the floods asked by folks in some other newsgroups. Synchronization can be A Right Bitch. Good, Cheap Timing is part of the answer, and I think that the receivers also do some timebase adjustments as needed to keep their bit-rate clocks in sync with the transmitters'. When you add start and/or stop bit, things get a lot easier, and that is the case with most serial communications: you can reset the character and bit-time clocks per-character. When no sync bits are present, you have to derive the bit timing and character timing from the data-bit transitions in the data stream, and things can get a bit iffy. Telco circuits have hardware that requires K transitions per N bit times, and will stuff "1" or "0" bits into the stream on one end, and delete them on the other, before they get to the customer gear, so that the stream appears to be synchronous, even though it isn't really synchronous inside the telco circuit. But TY gear is _asynchronous_: it has bits to signal the start and end of each character. The general structure of a TTY character is Start_Bit, Data_Bits, Stop_Bit. The Start_Bit tells the machinery that there's a character coming down the pipe, and that it should get ready to move. When I was doing military communications, Way Back When, the start bit was a 1.5 bit time MARK, since there really were parts that had to get ready to move, clutches to engage, and so on, and the extra time ensured that things were ready when the first data bit came in. The stop bit was a 1.0 bit SPACE, IIRC, so that there was always a polarity change to signal a new character. But that's memories almost 40 years old, and I Could Be Wrong. Try this for more info: http://www.repairfaq.org/filipg/LINK/PORTS/F_The_Serial_Port1.html#THESERIALPORT_008 -- Mike Andrews Tired old sysadmin |
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