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#41
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Lostgallifreyan wrote:
An off-topic question, but very interesting at least to me... Do DDS chips exist with 128 or even 256 phase accumulators onboard with the step size adjustment being capable of matching the speed of the stepping itself (though taking external control of local phase modulations between accumulators), and allowing mixing of all outputs, perhaps in user-selected groups based on binary fractions of the total accumulator count? I ask because if they do it might be possible for me to convert my phase mod synth code to dedicated hardware without resorting to very fast CPU's... While the rates are audio only, the huge parallel array gets demanding of CPU time as it is. I suspect the answer to all that may be 'no' without custom VLSI chips because of the relatively complex paths between accumulators needed for a phase mod synth of N operators per algorithm, but maybe DDS chips come in enough varieties to surprise me. ![]() You can do this with an FPGA. That is a programmable VLSI chip that you program yourself to perform the functions you need. It operates at logic speed, not at processor speed. |
#42
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Rob wrote in :
You can do this with an FPGA. That is a programmable VLSI chip that you program yourself to perform the functions you need. It operates at logic speed, not at processor speed. Thanks. ![]() running my code as currently, on a PC with at least 1 GHz for the 48+ voice polyphony I'm getting, but Yamaha hadn't got that when they got 16 voices out of a DX7 so I do at least have a strong incentive to explore. |
#43
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Lostgallifreyan wrote:
Rob wrote in : You can do this with an FPGA. That is a programmable VLSI chip that you program yourself to perform the functions you need. It operates at logic speed, not at processor speed. Thanks. ![]() running my code as currently, on a PC with at least 1 GHz for the 48+ voice polyphony I'm getting, but Yamaha hadn't got that when they got 16 voices out of a DX7 so I do at least have a strong incentive to explore. For the specific function that you want, there also exist soundcards with dedicated chips that can do that. In the early days they were hardware designs, I think today's boards more often use a DSP to emulate what the hardware did in the past. Also note that when you need a lot of CPU power to do repeated and duplicated tasks like that, a modern video card has the perfect architecture for it. On NVIDIA cards, you can download and execute software that you develop yourself using their CUDA development tools. Maybe other video card manufacturers offer comparable tools by now. |
#44
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Rob wrote in
: For the specific function that you want, there also exist soundcards with dedicated chips that can do that. In the early days they were hardware designs, I think today's boards more often use a DSP to emulate what the hardware did in the past. Yamaha did a board with six large IC's on it, but it was very expensive, and not very common. My I/O is cheap now, 30 quid where a grand was the original cost! Sadly while it has exccelent MIDI and wave portage, its onboard DSP is only for routing between local audio ports, and I doubt I can get at it. Also note that when you need a lot of CPU power to do repeated and duplicated tasks like that, a modern video card has the perfect architecture for it. On NVIDIA cards, you can download and execute software that you develop yourself using their CUDA development tools. Maybe other video card manufacturers offer comparable tools by now. That video board idea is nice. Presumably they're common and cheap too, though I'm not sure if thsi will limit my choice of OS a lot. As it is my existign hardware limits me to W98, and at a pinch WXP though Wine in Linux might work. The main problem with all these mthods is that if I have to add any specialised hardware and methods, the number of buyers who'd say they cannot use the synthesier would be about 96% of its likely market. ![]() with W98 (or Wine) and advising people to buy any cheap old machine to run it on, so long as it can do MIDI as well as audio, might put that percentage much higher. I ought to learn some ASM after disassembling my own GCC compiles too, because I suspect a lot might be improved that way in the fast loop if I stay with i386 hardware. Normal service may now be resumed bu those who want it. ![]() off-topic and long at that... I was just taking the opportunity.. I will look at the FPGA, for sure, on the offchance that it allows a dramatic reduction in the speed and complexity of the sontrol system. Thanks, Rob, for that help. I'll save this thread. |
#45
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"gareth" wrote in message
... "Ralph Mowery" wrote in message ... I thought the triangle wave had even harmonics in it, but found out it actually has odd harmonics but they decrease with the square of the order instead of just a simple 1/N. It is the sawtooth (equal slopes at rise and decay) that is made up of even harmonics. (I cannot speak with any authority in the triangle wave) Oops! Got the two swapped round! Square = odds, Triangle = evens, Sawtooth = raucous! |
#46
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"gareth" wrote in news:m1agro$srh$1@dont-
email.me: Square = odds, Triangle = evens Nope. Both odd. Only when the pulse width ratio becomes significantly asymmentrical do you get significant occurence of even harmonics in a ramp. I don't know of a wave that has only even harmonics (short of artificially contructed ones), but thermionic valves will produce a distortion that has evens stronger than odds, I think. (I read that somewhere, I've never measured it). |
#47
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Lostgallifreyan wrote in
: Only when the pulse width ratio becomes significantly asymmentrical do you get significant occurence of even harmonics in a ramp. WHich also applies to a 'flat' wave, rectangular, pulse, whatever, of which square is the uniquely symmetrical case as the triangle is to the ramp. Incidentally, when you skew the symmetry fully to one or other extreme, the resulting sharp transitions have a full 'natural harmonic' series, but the closeness and timing of the transitions in the flat wave complicate the result and eventually all but cancel as the pulses get extremely short, while a ramp gets a full energy, full natural spectrum set of harmonics. Even then it's just a special case of sawtooth, natural sawtooth waves have lots of nonlinearity. |
#48
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![]() "gareth" wrote in message ... Oops! Got the two swapped round! Square = odds, Triangle = evens, Sawtooth = raucous! Still sort of wrong. Square and trigangle are both odd harmonics. Square wave harmonics are reduced by 1/N and triangle waves are sort of 1 over the square of the harmonic. --- This email is free from viruses and malware because avast! Antivirus protection is active. http://www.avast.com |
#49
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"Michael Black" wrote in message
news:alpine.LNX.2.02.1410111058430.23447@darkstar. example.org... On Sat, 11 Oct 2014, Ralph Mowery wrote: "gareth" wrote in message ... Oops! Got the two swapped round! Square = odds, Triangle = evens, Sawtooth = raucous! Still sort of wrong. Square and trigangle are both odd harmonics. Square wave harmonics are reduced by 1/N and triangle waves are sort of 1 over the square of the harmonic. I forget the reasons for triangle waveforms in electronic music, or testing, but one thing is, it's easy to generate, and with diodes, you can turn it into a reasonable sinewave. There was the Intersil 8038 function generator IC (Exar had similar products) that put out square, triangle and sinewaves. The sinewaves were synthesized with diodes from the triangle. The squarewave was a byproduct of generating the triangle. And there was an adjustment so you could turn the trianble into a sawtooth, which has its own uses. I'll have to revise my Fourier from 40 years ago about the triangle harmonic content But CAVEAT EMPTOR!!!!!! The 8038 has a hardware bug in it in the triangle plus sine shaper in that at the peak of the waveform, it seems to switch over to a reverse function resulting in a very deep spike at the top of the waveform. |
#50
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On Sat, 11 Oct 2014, Ralph Mowery wrote:
"gareth" wrote in message ... Oops! Got the two swapped round! Square = odds, Triangle = evens, Sawtooth = raucous! Still sort of wrong. Square and trigangle are both odd harmonics. Square wave harmonics are reduced by 1/N and triangle waves are sort of 1 over the square of the harmonic. I forget the reasons for triangle waveforms in electronic music, or testing, but one thing is, it's easy to generate, and with diodes, you can turn it into a reasonable sinewave. There was the Intersil 8038 function generator IC (Exar had similar products) that put out square, triangle and sinewaves. The sinewaves were synthesized with diodes from the triangle. The squarewave was a byproduct of generating the triangle. And there was an adjustment so you could turn the trianble into a sawtooth, which has its own uses. Michael |
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