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FORTRAN/ Intellectual Property was vemsa3d 1.1 - a flossvisual em simulator for 3d antennas
On Aug 15, 2:34*pm, Registered User wrote:
On Sun, 15 Aug 2010 03:53:05 -0700 (PDT), K1TTT wrote: if you can't code it in a 'real' language how would you code it in a pseudo code? *that just doesn't make sense. Agreed. the whole purpose of pseudo code is to help work out logic and program structure at a high level. * Your interpretation of pseudo code seems much broader than mine. I view pseudo code as a non-verbal means to describe the nuts and bolts of an implementation. I don't see pseudo code having the ability to describe design patterns, even basic procedural patterns such as inheritance, polymorphism and encapsulation. Pseudo code just isn't abstract enough and doesn't scale well enough to communicate larger, more general concepts, principles and ideas. A design pattern might call for a collection of references to objects where pseudo code would use an array of pointers. Abstractly they are the same but while a pointer is a reference, a reference per se does not have to describe an object's location in memory. A reference could be something as simple as an index into an array. It's a subtle difference but most meaningful. In this example the design pattern can be implemented in C# while the pseudo code presents a stumbling block. Then again at certain levels of abstraction, design patterns might be described as being pseudo code. Design patterns are very useful in revealing what public properties and methods types will require without drilling down to implementation specifics. it wouldn't be much good if you couldn't break it down into actual code in the end. Design patterns can do this nicely for OO languages. I can't speak for FORTRAN as I haven't had occasion to use that language in almost forty years. Still it seems a FORTRAN flow chart would fall somewhere between design patterns and pseudo code. A flow chart does describe a specific design without specifying implementation details. there is OO fortran also! |
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