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#1
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On 2014-10-15 21:32:26 +0000, Brian Reay said:
Oregonian Haruspex wrote: On 2014-10-11 16:27:04 +0000, gareth said: Relying on someone's NEC program to number crunch to produce the answer 42 is not the same as understanding what is going on as an aid to didactification of novices. And having the formulas in front of you aren't much help when they can't account for the local ground, or nearby objects. The only way to figure it out is to do it. The math is only helpful for spherical cows in a vacuum. He always preached that 'real hams' should write their our software and he claims to be a software engineer. Perhaps he could take a break from his busy Freecell playing schedule and develop his own antenna modelling package. I am sure another slight delay in his 18 year project to build a receiver can stand another slippage, it will make a change from the much reused excuse of 'gear hobbing' problems. This Rx must have more gears than my Rolex. Writing software is generally one of the most frightfully boring tasks that one can possibly do. I will say, though, that since I finally bought Mathematica I am having more fun than I have in years with software. This is mainly because it's easy to get from point A to point B without screwing about with finding libraries, accounting for memory allocation, and all the crap that traditional software development entails. |
#2
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Oregonian Haruspex wrote in
: Writing software is generally one of the most frightfully boring tasks that one can possibly do. True, but the payoff is amazing at times. I'm coding a phase modulation synthesiser based on Yamaha's DX7, with months full on, then slightly less months full-off, as the only way to get free of it, and to come back at it and see it as another person would, because I work entirely alone. Now, it si tough, for sure, never mind 'Doctor's hours', try 'Edison's hours', sometimes missing out whole days and nights of rest to see somethign through. Nothing has ever imposed discipline on me like my want to make this happen, I taught myself more than a childhood of schooling, by magnitudes, not multiples. Now, the payoff... WHen I got past basic principles of audio and MIDI on a PC, logarithms and bitshifts and lookup tables foe speed, etc, designed my own realtime interpolator for MIDI data and got the pitch control engine taking linear signals for log domain calculations, the response of pitch over ten octaves is swift and clean, NO digital zipper noise whatsoever despite a mere 7 bits avalaible to direct the sweep, regardless of speed. MIDI is usually scorned for failure to acheive this, but I did it, and you'd be hard pressed to find a commercially available synthesier that can do this. I have a good 'analog' simulation, and a realtime variable non-linear compression and expansion method capable of extremely realisting imitations of horn and string sounds. This instrument has polyphony and multitimbrality enough to allow composition for a small symphony orchestra. It's too off-topic for me to go on here any further, but I hope this is enough to convey the reality: that writing software, while almost insufferably tedious at times, can lead to long moments of exhilaration like orbital flight, it feels like achieving the building of a space shuttle in a back yard. To be able to play a moderately realistic piano, knowing that every part of its existence except the host machine and the coding language used, is beyond parallel, at least for me. I think if Bach or Beethoven had been sent a time machine with a message to the effect that they could have had this, they'd have got in and things might have been very diferent for music. ![]() possible at all... |
#3
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On 2014-10-16 07:08:04 +0000, Lostgallifreyan said:
Oregonian Haruspex wrote in : Writing software is generally one of the most frightfully boring tasks that one can possibly do. True, but the payoff is amazing at times. I'm coding a phase modulation synthesiser based on Yamaha's DX7, with months full on, then slightly less months full-off, as the only way to get free of it, and to come back at it and see it as another person would, because I work entirely alone. Now, it si tough, for sure, never mind 'Doctor's hours', try 'Edison's hours', sometimes missing out whole days and nights of rest to see somethign through. Nothing has ever imposed discipline on me like my want to make this happen, I taught myself more than a childhood of schooling, by magnitudes, not multiples. Now, the payoff... WHen I got past basic principles of audio and MIDI on a PC, logarithms and bitshifts and lookup tables foe speed, etc, designed my own realtime interpolator for MIDI data and got the pitch control engine taking linear signals for log domain calculations, the response of pitch over ten octaves is swift and clean, NO digital zipper noise whatsoever despite a mere 7 bits avalaible to direct the sweep, regardless of speed. MIDI is usually scorned for failure to acheive this, but I did it, and you'd be hard pressed to find a commercially available synthesier that can do this. I have a good 'analog' simulation, and a realtime variable non-linear compression and expansion method capable of extremely realisting imitations of horn and string sounds. This instrument has polyphony and multitimbrality enough to allow composition for a small symphony orchestra. It's too off-topic for me to go on here any further, but I hope this is enough to convey the reality: that writing software, while almost insufferably tedious at times, can lead to long moments of exhilaration like orbital flight, it feels like achieving the building of a space shuttle in a back yard. To be able to play a moderately realistic piano, knowing that every part of its existence except the host machine and the coding language used, is beyond parallel, at least for me. I think if Bach or Beethoven had been sent a time machine with a message to the effect that they could have had this, they'd have got in and things might have been very diferent for music. ![]() possible at all... I appreciate the sentiment and I have in fact been excited about writing software. I am enjoying myself tremendously now, though with Mathematica the goal isn't exactly to create self-contained applications, but is more akin with exploration. I am an amateur musician myself and I really enjoy tinkering with MIDI. To my ear the zipper noise as you change envelopes and whatnot is quite synth-dependent. Anyway good luck and have fun! |
#4
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Oregonian Haruspex wrote in
: To my ear the zipper noise as you change envelopes and whatnot is quite synth-dependent. True, some are ok with it. Kurzweil for example. There's usually a payoff though, a sluggishness in response that can be treacly or even intolerable if wanting the kind of response to glide a violinist wants. Mine's not perfect either, but I got a better compromise than anything I'd heard in anything I'd owned since 1983 when I first got one. ![]() every vice that ever irked me in an instrument, note stealing in voice allocation, for example... it has to happen, but making it sound less conspicuous turned out to be a demanding puzzle to solve efficiently. Likewise the non-linear slopes in just about everything, that is at the core of why a DX7 is inherently 'natural' when so many others are not. That is fun though, very interesting discoveries there.. |
#5
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Oregonian Haruspex wrote in
: screwing about with finding libraries I hated that part too. I looked for MIDI library code for years, on and off, then when I finally bit the bullet and learned the core Win32 API and C, and callback functions, etc, I found I had full control. I ended up with ALL that I needed, within about a month. Finding libraires is overrated. I like to build mine. I started learning about pointer iteration and dereferencing and buffer overflows by building my own fast and safe string concatenation function based on Theo de Radt (of OpenBSD, known for high security coding). In many cases like these, I found that all the 'learning' in the world will never cut to the chase as effectively as deducing what is to be done, what is closest to doing it that is within reach, and adapting it directly. If done thoroughly, by good effort to explore the possibilities that arise instead of copying chunks like a script kiddie, the learning is also thorough, and the code will become your own. Real satisfaction comes from that, enough to counterpoise the neat reach. |
#6
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"Oregonian Haruspex" wrote in message
... Writing software is generally one of the most frightfully boring tasks that one can possibly do. Au contraire, it is one of the most mentally stimulating, have an idea, jot down a prototype, and within the initial surge of excitement of creativity, you get success, which then goes on to feed your excitement. Get a circuit idea, and it can be a couple of hours before you can check it out. Do some machining, and it can take a whole week just to work out how to hold the workpiece in readiness for cutting! |
#7
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Oregonian Haruspex wrote:
snip Writing software is generally one of the most frightfully boring tasks that one can possibly do. I will say, though, that since I finally bought Mathematica I am having more fun than I have in years with software. This is mainly because it's easy to get from point A to point B without screwing about with finding libraries, accounting for memory allocation, and all the crap that traditional software development entails. I would say that it highly depends on what the code is for and does. The code for the Philae lander comes immediately to mind. -- Jim Pennino |
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