Reply
 
LinkBack Thread Tools Search this Thread Display Modes
  #2   Report Post  
Old June 5th 05, 03:29 AM
John Smith
 
Posts: n/a
Default

Mike:

That would really be funny--if it wasn't so pathetic...
How about a few calculus questions on the test, how about having to
write short story with grammar, spelling and punctuation correct. How
about having to give a description of the physics of the electron-hole
theory, argument at to why the theory should be considered valid, and an
opposing argument on why it should be considered flawed. How about
demonstrating how the quadratic formula relates to thermal physics,
electrical physics--some examples of its' uses in both...
Gesus, the ham exams are for dummies... get real...
When the hams talk about how difficult the test EVER was it is a joke,
the damn test can be passed by any second year college student after a
day of study... you guys end up describing the size of your own mind
when you do this--and still after all these years you have not figured
it out--people laugh--haven't you seen them laughing before, surely you
caught one or two out of the corner of your eye?
Wake up... the only reason people don't rub your nose in your own dog
poop is they are not like you--they have been raised differently--they
try to be nice no matter what... but there is an end to tolerance of bad
behavior...

John
"Mike Coslo" wrote in message
...
wrote:

Look at the old ham mags and other publications (ARRL
and non-ARRL, doesn't matter as long as it was a ham-
oriented publication) of the
so-called golden years of, say, the '50s. Back when we had
annual growth of about 8% year after year. They *weren't*
specifically aimed at "young'uns". The license requirements
*weren't* reduced (as NCVEC and others want to do) to make
the tests easier for kids to pass. The "Beginner And Novice"
columns weren't aimed at teenagers or any other age group.
And that may be a big part of what made them so attractive
to kids!


Let us assume that a company makes a video game. It's pretty popular
and sells a lot.

They would like to sell more.

Should they make their next game really easy? Will millions more
teenagers buy the game because they can beat the game the first time
they play it?

Do they want to make it so hard that it is impossible to beat?

BTW, the answer is no on both counts. People who would play video
games do not buy games that are too easy to beat. Nor too hard.

Comparisons to the ease or difficulty of the ARS licensing process are
invited.

- Mike KB3EIA -



  #3   Report Post  
Old June 6th 05, 03:48 AM
Mike Coslo
 
Posts: n/a
Default

John Smith wrote:
Mike:

That would really be funny--if it wasn't so pathetic...
How about a few calculus questions on the test, how about having to
write short story with grammar, spelling and punctuation correct. How
about having to give a description of the physics of the electron-hole
theory, argument at to why the theory should be considered valid, and an
opposing argument on why it should be considered flawed. How about
demonstrating how the quadratic formula relates to thermal physics,
electrical physics--some examples of its' uses in both...
Gesus, the ham exams are for dummies... get real...
When the hams talk about how difficult the test EVER was it is a joke,
the damn test can be passed by any second year college student after a
day of study... you guys end up describing the size of your own mind
when you do this--and still after all these years you have not figured
it out--people laugh--haven't you seen them laughing before, surely you
caught one or two out of the corner of your eye?
Wake up... the only reason people don't rub your nose in your own dog
poop is they are not like you--they have been raised differently--they
try to be nice no matter what... but there is an end to tolerance of bad
behavior...


Go back, re-read my post, and then tell me just what I wrote.

Then let me know if I wrote anything along the lines of what you just
tried to slippery-slope my post into.

Some things to point out are the parts where I am suggesting making the
tests quite difficult.

My tolerance has not been exceeded. You may wish to continue the canine
excrement comments at will.

- Mike KB3EIA -




John
"Mike Coslo" wrote in message
...

wrote:


Look at the old ham mags and other publications (ARRL
and non-ARRL, doesn't matter as long as it was a ham-
oriented publication) of the
so-called golden years of, say, the '50s. Back when we had
annual growth of about 8% year after year. They *weren't*
specifically aimed at "young'uns". The license requirements
*weren't* reduced (as NCVEC and others want to do) to make
the tests easier for kids to pass. The "Beginner And Novice"
columns weren't aimed at teenagers or any other age group.
And that may be a big part of what made them so attractive
to kids!


Let us assume that a company makes a video game. It's pretty popular
and sells a lot.

They would like to sell more.

Should they make their next game really easy? Will millions more
teenagers buy the game because they can beat the game the first time
they play it?

Do they want to make it so hard that it is impossible to beat?

BTW, the answer is no on both counts. People who would play video
games do not buy games that are too easy to beat. Nor too hard.

Comparisons to the ease or difficulty of the ARS licensing process are
invited.

- Mike KB3EIA -




  #5   Report Post  
Old June 6th 05, 03:51 AM
Mike Coslo
 
Posts: n/a
Default

bb wrote:

Mike Coslo wrote:

wrote:


Look at the old ham mags and other publications (ARRL
and non-ARRL, doesn't matter as long as it was a ham-
oriented publication) of the
so-called golden years of, say, the '50s. Back when we had
annual growth of about 8% year after year. They *weren't*
specifically aimed at "young'uns". The license requirements
*weren't* reduced (as NCVEC and others want to do) to make
the tests easier for kids to pass. The "Beginner And Novice"
columns weren't aimed at teenagers or any other age group.
And that may be a big part of what made them so attractive
to kids!


Let us assume that a company makes a video game. It's pretty popular
and sells a lot.

They would like to sell more.

Should they make their next game really easy? Will millions more
teenagers buy the game because they can beat the game the first time
they play it?

Do they want to make it so hard that it is impossible to beat?

BTW, the answer is no on both counts. People who would play video games
do not buy games that are too easy to beat. Nor too hard.

Comparisons to the ease or difficulty of the ARS licensing process are
invited.

- Mike KB3EIA -



Now if they were to make a game that you weren't allowed to play until
you could beat it, your analogy would be closer to amateur reality.


Beating the game would be a little like passing the test.

I thought I was arguing for a middle of the road difficulty test. "John
Smith" seems to think otherwise.

- Mike KB3EIA -


  #6   Report Post  
Old June 6th 05, 11:20 AM
bb
 
Posts: n/a
Default



Mike Coslo wrote:
bb wrote:

Mike Coslo wrote:

wrote:


Look at the old ham mags and other publications (ARRL
and non-ARRL, doesn't matter as long as it was a ham-
oriented publication) of the
so-called golden years of, say, the '50s. Back when we had
annual growth of about 8% year after year. They *weren't*
specifically aimed at "young'uns". The license requirements
*weren't* reduced (as NCVEC and others want to do) to make
the tests easier for kids to pass. The "Beginner And Novice"
columns weren't aimed at teenagers or any other age group.
And that may be a big part of what made them so attractive
to kids!

Let us assume that a company makes a video game. It's pretty popular
and sells a lot.

They would like to sell more.

Should they make their next game really easy? Will millions more
teenagers buy the game because they can beat the game the first time
they play it?

Do they want to make it so hard that it is impossible to beat?

BTW, the answer is no on both counts. People who would play video games
do not buy games that are too easy to beat. Nor too hard.

Comparisons to the ease or difficulty of the ARS licensing process are
invited.

- Mike KB3EIA -



Now if they were to make a game that you weren't allowed to play until
you could beat it, your analogy would be closer to amateur reality.


Beating the game would be a little like passing the test.


But how many people can beat a game they've never played?

I thought I was arguing for a middle of the road difficulty test. "John
Smith" seems to think otherwise.

- Mike KB3EIA -


So far I've only read what you and "Quitefine" have posted.

  #7   Report Post  
Old June 6th 05, 02:55 AM
 
Posts: n/a
Default

Mike Coslo wrote:
wrote:

Look at the old ham mags and other publications (ARRL
and non-ARRL, doesn't matter as long as it was a ham-
oriented publication) of the
so-called golden years of, say, the '50s. Back when we had
annual growth of about 8% year after year. They *weren't*
specifically aimed at "young'uns". The license requirements
*weren't* reduced (as NCVEC and others want to do) to make
the tests easier for kids to pass. The "Beginner And Novice"
columns weren't aimed at teenagers or any other age group.
And that may be a big part of what made them so attractive
to kids!


Let us assume that a company makes a video game. It's pretty
popular and sells a lot.

They would like to sell more.

Should they make their next game really easy?


Of course not.

Will millions more
teenagers buy the game because they can beat the game
the first time they play it?


If anything, that will cause the game to be unpopular
because it presents no challenge and requires no skill.

Do they want to make it so hard that it is impossible to beat?

Probably not.

BTW, the answer is no on both counts. People who would
play video games
do not buy games that are too easy to beat. Nor too hard.

Comparisons to the ease or difficulty of the ARS
licensing process are invited.


Some points:

1) Amateur radio is not a video game. It's much more complex
than that.

2) Anybody can buy a video game - all you need is cash. And if
you're satisfied to play older games, they can often be had
for very little money, or even free.

The need for skill comes only when you go to play the game.

3) The tests for an amateur radio license in the USA have varied
in the degree and types of knowledge required. (Skills are a type of
knowledge). But they have never required a very high level of
knowledge to pass. And the licenses have been earned by people of
all ages and all walks of life.

4) Reducing the license test requirements has not brought sustained
growth to US amateur radio.

73 de Jim, N2EY

  #8   Report Post  
Old June 6th 05, 03:02 AM
John Smith
 
Posts: n/a
Default

The only way I could think you could reduce the number of games
sold/played on computers is to make the kids get a license before they
can have a computer. Now the test could be pretty damn complicate, but
if you require them to pass a 50 wpm typing test the numbers will
drop... now consider that they will view having to learn code for a
license as totally preposterous and you are close to getting a clue...

It is the code, not the exam...

John

wrote in message
oups.com...
Mike Coslo wrote:
wrote:

Look at the old ham mags and other publications (ARRL
and non-ARRL, doesn't matter as long as it was a ham-
oriented publication) of the
so-called golden years of, say, the '50s. Back when we had
annual growth of about 8% year after year. They *weren't*
specifically aimed at "young'uns". The license requirements
*weren't* reduced (as NCVEC and others want to do) to make
the tests easier for kids to pass. The "Beginner And Novice"
columns weren't aimed at teenagers or any other age group.
And that may be a big part of what made them so attractive
to kids!


Let us assume that a company makes a video game. It's pretty
popular and sells a lot.

They would like to sell more.

Should they make their next game really easy?


Of course not.

Will millions more
teenagers buy the game because they can beat the game
the first time they play it?


If anything, that will cause the game to be unpopular
because it presents no challenge and requires no skill.

Do they want to make it so hard that it is impossible to beat?

Probably not.

BTW, the answer is no on both counts. People who would
play video games
do not buy games that are too easy to beat. Nor too hard.

Comparisons to the ease or difficulty of the ARS
licensing process are invited.


Some points:

1) Amateur radio is not a video game. It's much more complex
than that.

2) Anybody can buy a video game - all you need is cash. And if
you're satisfied to play older games, they can often be had
for very little money, or even free.

The need for skill comes only when you go to play the game.

3) The tests for an amateur radio license in the USA have varied
in the degree and types of knowledge required. (Skills are a type of
knowledge). But they have never required a very high level of
knowledge to pass. And the licenses have been earned by people of
all ages and all walks of life.

4) Reducing the license test requirements has not brought sustained
growth to US amateur radio.

73 de Jim, N2EY



  #9   Report Post  
Old June 6th 05, 06:36 AM
Michael Black
 
Posts: n/a
Default


"John Smith" ) writes:
The only way I could think you could reduce the number of games
sold/played on computers is to make the kids get a license before they
can have a computer. Now the test could be pretty damn complicate, but
if you require them to pass a 50 wpm typing test the numbers will
drop... now consider that they will view having to learn code for a
license as totally preposterous and you are close to getting a clue...

It is the code, not the exam...

John

THe code is the game, as is the written test.

Pass the code test, and you move up a level. Same with the written
test.

It ultimately is not all that different. I tend to not play computer
games, but every so often I give one that came with the installation
a try. For the first bit, I am horrible, and I can't understand
how anyone could get very high scores. But as I play with the
game, I learn the tricks that work, and suddenly I am doing
well, until I hit some higher plateau.

SOmeone looks at theory, and it looks like a really high cliff. If
they turn back then, they don't get very far. But if they keep at
it, it turns out that the first steps aren't really that bad.

Code's the same. Some of us have pointed out the feeling of
accomplishment when we were young, to have passed the code test.
It wasn't something in our way, it was something to get good
at.

The first time I picked up an electronic hobby magazine, back in 1971,
none of it made sense. If there hadn't been non-technical material,
such as Wayne Green's column in Electronics Illustrated, there wouldn't
ahve been much value in each issue at the beginning. But I kept
at it, and I learned. I thought I had four years to go before
I could get a license, because back then you had to be at lest
fifteen here in Canada to take the test. The rule was changed
the next spring, and that year or so of reading everything I could
get my hands on (three months after that first hobby magazine,
I had a membership in the ARRL so I could get QST) was highly valuable,
because I didn't have to cram to pass the test, I had a certain
level of background to get ready for the test.

I ended up joining the local club's code and theory class. It had
started in the fall, but it was February when I learned I would
be able to get a license that year. Kid sitting across from me,
somewhat older, told me I'd not be successful, coming in so late.
But then, what I really needed was the code, and the "network"
the ham club supplied. I passed all but the code receiving
test in May, the first month I could take the test, and passed
the code receiving test in June. I didn't get the results till
grade six was over, so I couldn't boast to my classmates.

Michael VE2BVW

  #10   Report Post  
Old June 6th 05, 06:43 AM
John Smith
 
Posts: n/a
Default

Michael:

Frankly, a Jr. College degree (A.A./A.S.) is multitudes more difficult
than passing a ham exam... frankly, the exam is moot when in comparison,
even to the ability to be proficient in beating a moderately video
game... however, here in La La Land who knows...

Warmest regards,
John

"Michael Black" wrote in message
...

"John Smith" ) writes:
The only way I could think you could reduce the number of games
sold/played on computers is to make the kids get a license before
they
can have a computer. Now the test could be pretty damn complicate,
but
if you require them to pass a 50 wpm typing test the numbers will
drop... now consider that they will view having to learn code for a
license as totally preposterous and you are close to getting a
clue...

It is the code, not the exam...

John

THe code is the game, as is the written test.

Pass the code test, and you move up a level. Same with the written
test.

It ultimately is not all that different. I tend to not play computer
games, but every so often I give one that came with the installation
a try. For the first bit, I am horrible, and I can't understand
how anyone could get very high scores. But as I play with the
game, I learn the tricks that work, and suddenly I am doing
well, until I hit some higher plateau.

SOmeone looks at theory, and it looks like a really high cliff. If
they turn back then, they don't get very far. But if they keep at
it, it turns out that the first steps aren't really that bad.

Code's the same. Some of us have pointed out the feeling of
accomplishment when we were young, to have passed the code test.
It wasn't something in our way, it was something to get good
at.

The first time I picked up an electronic hobby magazine, back in 1971,
none of it made sense. If there hadn't been non-technical material,
such as Wayne Green's column in Electronics Illustrated, there
wouldn't
ahve been much value in each issue at the beginning. But I kept
at it, and I learned. I thought I had four years to go before
I could get a license, because back then you had to be at lest
fifteen here in Canada to take the test. The rule was changed
the next spring, and that year or so of reading everything I could
get my hands on (three months after that first hobby magazine,
I had a membership in the ARRL so I could get QST) was highly
valuable,
because I didn't have to cram to pass the test, I had a certain
level of background to get ready for the test.

I ended up joining the local club's code and theory class. It had
started in the fall, but it was February when I learned I would
be able to get a license that year. Kid sitting across from me,
somewhat older, told me I'd not be successful, coming in so late.
But then, what I really needed was the code, and the "network"
the ham club supplied. I passed all but the code receiving
test in May, the first month I could take the test, and passed
the code receiving test in June. I didn't get the results till
grade six was over, so I couldn't boast to my classmates.

Michael VE2BVW





Reply
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules

Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
197 English-language HF Broadcasts audible in NE US (23-NOV-04) Albert P. Belle Isle Shortwave 1 November 28th 04 01:46 PM
Amateur Radio Newsline™ Report 1402 ­ June 25, 2004 Radionews Policy 1 June 26th 04 02:07 AM
209 English-language HF Broadcasts audible in NE US (04-APR-04) Albert P. Belle Isle Shortwave 0 April 5th 04 05:20 AM
Amateur Radio Newsline™ Report 1379 – January 16, 2004 Radionews General 0 January 18th 04 09:34 PM
Amateur Radio Newsline™ Report 1379 – January 16, 2004 Radionews Dx 0 January 18th 04 09:34 PM


All times are GMT +1. The time now is 12:53 AM.

Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©2004-2025 RadioBanter.
The comments are property of their posters.
 

About Us

"It's about Radio"

 

Copyright © 2017